Multiple Rust Belt environments from official ARC Raiders artwork

Rust Belt atlas

ARC Raiders Maps Guide

Compare each location by terrain identity, interior density, sight-line risk and the map conditions that can transform its routes and rewards.

Updated August 11, 2026 Official sources cited Community guide
6Locations
DynamicMap conditions
Solo-TrioRoute planning
LiveOfficial schedule

Rust Belt Locations

Official location descriptions provide the stable terrain baseline; routes and loot remain live-game knowledge.

Starter location

Dam Battlegrounds

Forests, swamps, old research centers and apartment buildings create varied early routes.

Urban / Sand

Buried City

A pre-collapse city buried in dunes, with a hospital, mall, town squares and apartments.

Industrial

Spaceport

A derelict launch facility filled with old technology and large industrial locations.

Mountain region

The Blue Gate

Open areas, small towns, tunnels and underground complexes reward flexible routing.

Northern frontier

Stella Montis

A later Rust Belt location unlocked through the North Line community effort.

Coastal map

Riven Tides

An abandoned shoreline, Exodus port and the Panorama Azzurro hotel, added in April 2026.

Map Conditions

Conditions change visibility, threat, loot or objectives and should alter your loadout before deployment.

ConditionOfficially described effect or context
Night RaidHigher-value loot and a stronger ARC threat under reduced visibility.
Harvest SeasonHigher yield from nature loot.
Electromagnetic StormA named special condition in the official game overview.
Hidden BunkersA condition that changes access and objective opportunities.
HurricaneLow visibility, strong wind and dangerous debris introduced with Shrouded Sky.
BeachcombingA Riven Tides-exclusive condition centered on buried beach discoveries.

Official Sources

Primary descriptions for locations and conditions.