ARC Raiders trader and workshop scene from official game artwork

Inventory reference

ARC Raiders Items Guide

Understand what an item does before it consumes a slot: fight with it, craft with it, unlock something, complete an objective or extract it for value.

Updated August 11, 2026 Official sources cited Community guide
6Item groups
TopsidePrimary source
WorkshopCraft and repair
LiveEconomy changes

Item Types

This taxonomy keeps inventory objects separate from crafting resources and equippable gadgets.

Combat supply

Ammunition

Weapon-specific supplies such as launcher, heavy and energy ammunition; costs and drop sources can change.

Progression

Blueprints

Unlock paths for workshop crafting that may appear in events, expeditions, loot and rotating rewards.

Recovery

Consumables

Healing and support items used during a raid, including bandages and Vita Spray.

Objective

Quest Items

Mission-specific objects and relics that can require a successful extraction to count.

Exploration

Keys and Access

Access items for locked rooms, hatches and high-value spaces where the risk-reward profile changes.

Value loot

Trinkets

Collectible valuables shown in the Raider Den and used by live events or projects.

Keep, Use or Extract?

Classify the item by immediate raid value and longer-term progression value.

QuestionDecision signal
Does it keep this run alive?Healing, ammunition and escape utility normally outrank speculative value when extraction is at risk.
Is it needed by an active quest or project?Official events can require successful extraction with relics or direct project contributions.
Does it unlock future crafting?Blueprints and workshop progression can be more valuable than their immediate sale value.
Is the price patch-sensitive?Items such as Deadline, Power Cell and launcher ammo have received official economy changes; verify the live tooltip.

Official Sources

The official site describes the loot loop and records economy changes in patch notes.