ARC Raiders Update 2.1.0
Frozen Trail 2.0 rebuilt the skill tree and added Pendola Pass. The follow-up 2.1.0 patch corrected several skill interactions and started a time-limited PvE matchmaking test. Here are the changes that matter when planning a build.

Frozen Trail 2.0: the new baseline
Official change: The middle of each skill branch now has one binary choice node instead of two separate paths. At the end of a branch, two nodes let you select up to two of three skills after meeting their investment requirements. Skills were added, improved and rearranged. This changes how old build routes translate into the live game; the official notes do not publish every replacement node's full point-by-point path.
The same update added Pendola Pass, the Frigate and Redirection map conditions, Bully, Skulker and Hydra enemies, and the Bantam and Stiletto weapons. It also added the Grappling Hook, Tether Launcher, new Outpost and Reward Pass systems. For existing skills, the notes report about 25% more stamina per rank from Fight or Flight, about 33% more Stubborn Mule stamina regeneration, and Back on Your Feet healing rising from 30 to 40. Read the official 2.0 notes.
Update 2.1.0: skill and movement fixes
- Sprinting on Fumes: Fight or Flight no longer bypasses its post-ability penalty. Stamina-restoring consumables also cannot be used during its cooldown. Treat the recovery window as a real cost when selecting this capstone.
- Broad Shoulders: a spawn bug that could prevent sprinting despite being under the increased carry limit was fixed, as was incorrect initial inventory weight calculation.
- Field Repair and Field Salvaging: unlock and interruption issues were fixed. Field Repair should no longer need a restart after unlocking in the same session.
- Traversal and sound: grappling onto ledges is more reliable, outdoor footstep volume was rebalanced, and missing footsteps during repeated shoulder swaps were fixed.
These are patch-note facts, not claims that every build has been retested by this site. Read the official 2.1.0 notes.
PvE toggle beta: what changes
The 2.1.0 update opened a test scheduled for October 13-20, not a permanent PvE mode. In PvE sessions, players cannot damage each other, throwables such as stun and fire items do not work on players, overall loot value is reduced, and some major map conditions are unavailable. The standard PvPvE queue remains. Read the official beta rules.
What this means for a PvPvE build
Site interpretation: sprint-focused routes still offer travel value, but the 2.1.0 penalty fixes make timing and cover during the cooldown more important. Carry-heavy routes benefit from the Broad Shoulders spawn fix. When comparing solo and squad allocations, choose your branch endpoints first, check their current prerequisites in game, and then decide whether the remaining points should support loot, rescue or movement. Our four-route PvPvE comparison now includes these patch qualifications.
Sources and review scope
- Frozen Trail - 2.0 Update, October 8, 2026
- Store Update 2.1.0, October 13, 2026
- PvE Toggle Beta Test, October 12, 2026
Reviewed against the official news index on October 19, 2026. Its October 15 entry is a photo competition; 2.1.0 is the latest listed gameplay patch at this review time.